ABOUT SIGONO

"Create unique, heartfelt experiences that bring people joy"


Established in mid 2013, SIGONO is an independent game development studio founded by Brian Lee and Scott Chen. Brian and Scott have met during their time studying at Carnegie Mellon University, and have founded the studio after selling their Kinect game concept to a high-profile undisclosed company. Through their shared belief in games as a medium for connecting people, the duo began experimenting with numerous prototypes and genres, some of which earned features on the iOS App Store.

By 2015, with a growing team, and a few titles under its belt, the studio decided to return to its roots, and explore the medium further. Setting out with a new mission statement to create “unique, heartfelt experiences that bring people joy”, SIGONO released OPUS: The Day We Found Earth in 2016.

Since launch, OPUS' unconventional storytelling and gameplay has garnered over 3 million downloads, and received numerous recognitions, including a global Google Play Editors’ Choice, and official selection for Sense of Wonder Night at Tokyo Game Show, making it one of the studio’s biggest titles.

Following the success of OPUS: The Day We Found Earth, the studio released OPUS: Rocket of Whispers on September, 2017. The sequel reached 1 million downloads during its first week, and was featured on both Google Play and the App Store. With highly positive reviews across all platforms, the studio establishes OPUS as a series known for its heartwarming stories, and beautiful soundtrack.

In 2018, in addition to the series reaching a combined 9.5 million downloads, OPUS: Rocket of Whispers receives a score of 35 on Famitsu, becoming the first Taiwanese title to enter the Japanese publication’s coveted Platinum Hall of Fame.

In 2021, after 3 years of development, the studio launched its latest title, OPUS: Echo of Starsong, featuring the most ambitious storytelling in the series yet, while staying true to its core ideal of creating heartwarming experiences. The game has received numerous recognitions including the IGF and Webby Awards, and garnered high praise from media across the board, maintaining a 97% Overwhelmingly Positive on Steam and a Metascore of 90.

Looking forward, SIGONO continues its strive to tell meaningful stories that resonate with its players. Our goal is to create unique, heartfelt experiences that bring people joy, and we invite those who share this interest to join us.

SIGONO 成立於 2013 年中,由兩位於研究所認識的創辦人開始發跡,遊戲對他們而言是一種新時代的媒體,更是人與人溝通的橋樑, 2015 年左右,公司立下願景,「希望透過故事創造體驗,為自己與別人都能帶來幸福。」

2016 年,以敘事作為主體的 「OPUS: 地球計畫」推出,除卻榮獲 Googleplay 全球編輯推薦,東京電玩展驚奇之夜八強入圍,作品更以驚人的速度傳播,成為公司的成名作品之一。

2017 年,「OPUS: 地球計畫」突破300萬下載,同年九月推出系列作「OPUS: 靈魂之橋」,首週載量突破百萬,更於 Google 與 Apple 榮獲雙平台編輯精選。

"感動人心的故事,溫暖卻悲傷的氛圍與音樂"

不同媒體重複述說的這句話,演繹了作品的精神,自此奠定了「OPUS」系列作的整體品牌路線。

2019 年中,「OPUS: 地球計畫 」與「OPUS: 靈魂之橋」系列下載突破 1000 萬套,同時間,「OPUS: 靈魂之橋」被日本法米通評選為總分 35 分,成為台灣第一款進入「白金殿堂」的經典遊戲作品。

2021 年 9月,歷時三年開發, SIGONO 推出最具野心的作品《OPUS:龍脈常歌》,遊戲在 Steam 獲得 97% 的壓倒性好評和 Metascore 90 分高分評價,並在美國最大的獨立遊戲競賽「Independent Games Festival Awards 2022」獲得最佳敘事獎榮譽提名,同時是 2022 年國際威比獎(Webby Award)得主。

時至今日,SIGONO 依然如往常般努力,如果您認同我們的理念,歡迎您加入我們的行列,一起打造讓自己與別人都幸福的願景。