【Heaven Devlog 開發日誌29%】要讓遊戲「變好玩」,先得不怕累的一次又一次測試 For a game to become "fun", playtesting is crucial

【Heaven開發日誌 29%】要讓遊戲「變好玩」,先得不怕累的一次又一次測試

每到「這一天」,SIGONO的成員就擁擠的聚在一起,緊盯同一個螢幕——他們在做什麼?

遊戲的製作過程很長,中間需經過無數次修改,但,修改的方向不是憑空出現的——那它從哪裡來?我們怎麼知道要怎麼改?答案就是「測試」!

透過邀請專家和一般民眾來玩製作中的遊戲,我們能夠得到他們最即時的心得。他們玩遊戲的一舉一動,都在我們的觀察中。

「你覺得移動的速度會太慢嗎?」、「遊戲的劇情,有讓你感受到寂寞嗎?」、「這個場景裡,你聽到什麼音效?」⋯⋯我們總問著測試者一個又一個問題。

不論是介面、故事劇本、音樂音效等元素,都是這樣反覆測試和調整,才能達到遊戲最終的完美樣貌!

[Heaven Devlog 29%] For a game to become "fun", playtesting is crucial!
Sometimes, all the members of SIGONO gather to stare at a screen... What are they doing?

A game always goes through lots of changes before it's released. However, before any changes can be made, we need to know what to change first! This is where playtesting comes in!

"How do you feel about the move speed?", "Does the story give you a sense of loneliness?", "What do you hear around this area?" Through constant playtesting and questioning, we get first hand reactions to our most burning design questions!

Every aspect of the game, from interface, to audio, and even story, go through these tests, and we believe it's crucial in making better games!


GAMES MADE BY SIGONO / 看看 SIGONO 製作的遊戲吧