【Heaven Devlog開發日誌 30%】遊戲設計師必經的殘忍訓練 The Trials and Tribulations of A Game Designer

瞧瞧我們的認真的遊戲設計師正在做什麼?

瞧瞧我們的認真的遊戲設計師正在做什麼?

 

【Heaven 開發日誌 30%】遊戲設計師必經的殘忍訓練

瞧瞧我們一肩扛起OPUS與Heaven的設計師在做什麼?在他寫的企劃堆裡,似乎有些將成功變成Heaven不可或缺的元素?

遊戲設計師是什麼?我們來想像一個畫面:你正操作一個小角色,在畫面中左右移動。你什麼時候會觸發哪些狀況,移動會消耗油量嗎? 會遇到誰或拿到什麼道具,道具可以做什麼?角色有生命嗎?有的話,怎麼顯示,什麼狀況會消耗血量?

沒錯,他設計遊戲的組成以及運作,例如遊戲流程、角色素質、關卡、裝備、道具等。

要考量的東西這麼多,因此設計師總是忙著寫企劃。當建立了概念後,他需要和團隊中的美術、工程師、音樂師溝通。遊戲進入開發階段後,團隊著手建造符合設計的原型,而設計師則繼續深入完整的遊戲設計。

這是一個不斷打掉重做的過程,因為遊戲設計需符合開發的技術與需求。這是讓空想化為現實前,遊戲設計師一定會經過的試煉與挑戰!

 

滿滿的企劃文件,都是設計師反覆修改的心血

滿滿的企劃文件,都是設計師反覆修改的心血

[Heaven Devlog 30%] The Trials and Tribulations of A Game Designer
Look at our game designer toiling away. These stacks of documents is where Heaven will take shape. So what exactly is a game designer?

Imagine you’re moving a character across the map of a game. What situations will you run into? Does movement consume fuel? How do your items affect this? More importantly, what are the consequences of these decisions?

That’s right, a game designer "designs" a game's system, including levels, mechanics, item stats, and how they affect game flow.

Not only do game designers need to consider how games work systemically. They also need to get the other team members, including artists, programmers and writers, on the same page, so everyone can build coherent prototypes!

What’s more, their designs will be changed constantly to reflect adjustments made through development. Only when a game designer manages to overcome all these trials, can his concepts become reality!


GAMES MADE BY SIGONO / 看看 SIGONO 製作的遊戲吧