【Heaven Devlog 開發日誌60%】地圖製作中:房子和樹是這樣「長」出來的 Creating the world: How houses and trees were “planted”

【Heaven開發日誌 60%】地圖製作中:房子和樹是這樣「長」出來的
Heaven地圖變立體囉!關卡設計師正輕點滑鼠,像揮舞魔術棒一樣灑下房子與樹木。在轉譯手繪地圖到遊戲內時,時常需要取捨及修改。例如:你想做一座山,但該怎麼讓玩家知道他在爬山?地形高度的繪製這個時候就派上用場囉。從這張立體地圖判斷,你覺得Heaven的地形會長怎樣呢?

 

[Heaven Devlog 60%] Creating the world: How houses and trees were “planted”
The world is in 3D now! As the game designer carefully drew through the map, the houses and trees appeared like magic!
Some modifications were necessary when creating the world from a concept drawing; For example, to actually make the player think that they’re climbing a mountain, we actually recreate the height in game to create that depth a 2D drawing cannot portray. Judging from this image, what do you think the game takes place at? #Heaven #SIGONO #TeamSignal

 

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