PRESSKIT

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About Us

Established in 2013, SIGONO (originally known as Team Signal) is an independent game development studio based in Taiwan. It's co-founders, Brian Lee and Scott Chen, met during their time studying at Carnegie Mellon University in 2011. Throughout the course they worked on a number of prototypes, including 'Last Signal', a game that utilizes the Xbox Kinect's functionality. The title would eventually be acquired by Microsoft and become the studio’s namesake.

After releasing Castle Rider in late 2013 to moderate success, the studio began work on Hyper Square in 2014, which was released in April and would go on to win numerous awards. Throughout the second half of 2014, the studio worked on their third title, Earthworm Alchemy, which was released in early 2015.

In 2015, the studio decided to break away from fast-paced action and explore the medium further. We set out to create something that evoked a sense of wonder and warmth, and the result was OPUS: The Day We Found Earth. Since launch, OPUS' unconventional storytelling and gameplay has received highly positive and emotional responses from players, and numerous awards and recognitions.

In mid 2016, after the positive response we've received from OPUS, SIGONO began work on its newest project - OPUS: Rocket of Whispers. The new title aims to be a spiritual successor to the original OPUS, and will be set in the same world. Our goal is to make games that move and inspire, and we invite those who share this interest to join us.

Our Games

OPUS: Rocket of Whispers

OPUS: Rocket of Whispers

OPUS: The Day We Found Earth

OPUS: The Day We Found Earth

Hyper Square

Hyper Square

Earthworm Alchemy

Earthworm Alchemy


Awards & Recognitions

OPUS: Rocket of Whispers

2017 - IMGA SEA - Excellence in Art
2017 - Tokyo Sandbox Showcase
2017 - Busan BIC FEST Showcase
2017 - MomoCon 2017 Indie Awards Finalist

OPUS: The Day We Found Earth

2017 - TpGS Indie Game Award - Best Narration
2016 - IMGA SEA - Excellence in Storytelling
2016 - Indieplay - Best Mobile Game
2016 - Indieplay - Excellence In Audio Nomination
2016 - IMGA - Best Meaningful Play Nomination
2016 - Google Editors' Choice
2015 - Haogamers Best of Asian Indie Games 2015 - Most Original
2015 - Apple Best Game You've Never Played   
2015 - Apple Best Of October

Hyper Square

2015 - Apple Top 10 Most Challenging game
2014 - Apple Best Of May
2014 - Starbucks Pick up of the week
2014 - Unity 2D Game Showcase
2014 - Quality Index Finest Game Publisher
2014 - Casual Connect Asia Critic Choice Award Winner
2014 - Pocket Gamer Top 10 Great Mobile Game at CCSF

 

OPUS: Rocket of Whispers

Factsheet

Release date:
September 14, 2017

Platforms:
iOS
Android

Website:
Rocket of Whispers

Price:
Free Download
$1.99 for Full Version

Summary

OPUS: Rocket of Whispers is a single-player third-person adventure set in the snowy post-apocalyptic wilderness of an unknown world, far in the future. Players will play as the last survivors of a nation that has an ancient tradition of cosmic worship, and belief that by launching space burials, those who've deceased will be able to return and rest among the stars. Throughout the game players will travel the snow covered landscape, scavenging for rocket parts and remnants of the past, so they may help the last surviving witch - religious figures who conduct the rituals of space burials - to launch one final burial. The game explores themes of purpose, pursuit and loneliness.

 

Story

In an age of cosmic worship, far in the future, those who pass away are launched into deep space so they may return to the stars. OPUS: Rocket of Whispers takes place after an apocalyptic plague, where two survivors are left to mourn. With little left but some hope for closure, and promises to put the lost souls to rest, they set out to launch one final space burial.

Features

Space Burial

Fulfill the final wishes of the dead, and return them to their cosmic homeland. Explore and uncover the deep buried truth behind space burials.

Explore

Travel through a post-apocalyptic winter filled with ruins and remnants of a once prosperous land. Explore the unknown for antiques and artifacts, and find out about their past.

Adventure

Guide a man on an enthralling adventure through the snowy wilderness. Overcome incidents and encounters as you scavenge for rocket parts to help the young witch launch the space burial.

Story Rich

An emotionally-driven and heartwarming adventure written by IMGA nominated writer of OPUS: The Day We Found Earth. Explore an atmospheric world full of mysteries and rich narration.

Art

Over 100 items to explore and collect, each with their own story and meticulously designed, including rocket material backed by careful research on rocket science.

Sound

Over 70 beautiful original soundtracks composed and recorded by indiePlay nominated composer Triodust.

Beautiful atmospheric soundscapes designed to immerse you in the snowy wilderness.

Relax

For those who haven’t enjoyed a good story on a quiet night in a long time.

 

Selected Articles

...a true gem on the App Store
- Christine Chan, AppAdvice

An adventure that's unlike anything you've played
- Harry Slater, Pocket Gamer

 

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OPUS: The Day We Found Earth

Factsheet

Release date:
October 22, 2015 | Mobile
April 22, 2016 | PC

Platforms:
iOS
Android
Windows
Mac

Website:
The Day We Found Earth

Price:
Free Download & $1.99 for Full Version | Mobile
$8.99 | PC

Summary

OPUS: The Day We Found Earth is a stargazing experience handcrafted for people who enjoy story driven games and arguing about Pluto. After eons of spreading across the cosmos, humanity has lost its way back. Peer into a forgotten galaxy through the lens of a deep space telescope, and help the childlike robot Emeth carry on his creator's will of finding our long lost home, as he realizes a greater purpose inside his tiny mechanical heart.

Development

The concept of OPUS was originally pitched as a meditative stargazing experience. Presented by Brian Lee as a break away from the twitchy arcade games that SIGONO (originally Team Signal) has become somewhat known for. Throughout early development, the game became increasingly story-driven to provide context for the emotional experience that we were trying to create. Through countless revisions and research across many different subjects, the story and mechanics eventually took shape in its current form, and everything else naturally fell into place. Since launch, OPUS' unconventional storytelling and gameplay has received strong emotional feedback from players, and numerous recognitions including a Google Editors' Choice, Best Mobile Game at IndiePlay 2016, and nomination for Best Meaningful Play at the International Mobile Gaming Awards.

 

Features

Explore

Sail through a boundless sky full of secrets and beauty, meticulously crafted for hours of exploration.

Story

Experience a story of purpose, pursuit and loneliness. Professionally translated for multiple languages.

Music

Enjoy a full soundtrack of original music from composer Triodust, woven deeply into every corner of the game.

Selected Articles

Though small in size this game is powerful in the emotion of the story it's telling so you may want to be sure there is a tissue nearby
- Lori.h, Jay is games

OPUS is a game about lighthearted space exploration and stargazing that fits this purview to a T.
- Joe Donnelly, Rock Paper Shotgun

I resonated with it (OPUS) on a spiritual level.
- Heather Johnson, OPNoobs

 
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Hyper Square

Factsheet

Release date:
May, 2014 | iOS
March, 2015 | Android

Platforms:
iOS
Android

Website:
Hyper Square

Price:
$0.99 | iOS
Free | Android

Summary

Twist, pinch, and drag. Hyper Square is a rich audio visual experience that takes you through multiple worlds of elegantly simple gameplay. The game has only one objective: place all squares into their respective targets as fast as possible to keep the timer ticking. As the difficulty ramps up, your timer will be reduced to fractions of a second. Survive long enough to compete on the world leaderboards!

Development

Hyper Square explores gesture-based gameplay by combining common gestures we've learnt through smart devices into something fun and challenging. The square was chosen not merely for aesthetics, but because it is the most practical and logical shape for communicating the gameplay to players. We wanted each element to form a consistent whole. Additionally, the game's audio visual elements were designed to be core components of the interaction. Each gesture allows the game to evolve a little bit more, the squares beat faster, the sound builds up, and the environment dances with growing intensity. We want Hyper Square not just to be another minimal masocore arcade game, but instead a full-bodied experience that will leave long-lasting impressions.

 

Features

- Immersive audio visual experience that evolves as you play

- Intense arcade play using familiar gestures

- 8 Unlockable Levels

- 100+ Challenges

- Competitive leaderboards

- Awesome soundtrack

Selected Articles

Hyper Square is your next mobile twitch addiction.
- John Polson, IndieGames.com

If you want to test your reactions with simple-but-hard-to-master gameplay, you should look at Hyper Square.
- Marcus Schwarten, iPlayApps.de

I have to admit it's a blast to play
- Chris Priestman, Pocket Gamer

...when it’s on, is absolutely sublime.
- Carter Dotson, 148Apps

...a stimulating and compulsive little puzzler.
- Alex Beech, AppSpy

一種乾淨、俐落的爽快
- 學院派天秤座, Bahamut

 
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Earthworm Alchemy

Factsheet

Release date:
January 22, 2015

Platforms:
iOS
Android

Website:
Earthworm Alchemy

Price:
Free

Summary

The Alchemist received a mysterious package containing an earthworm and a cryptic note that reads “The road to true happiness lies beneath 50cm”. Whatever that means, there’s only one way to find out. Raise your worm to incredible lengths, and embark on a fantastic downward journey to unravel a Deep Story that lies far beneath the soil!

Development

Earthworm Alchemy came from a brainstorming session shortly after the release of Hyper Square. Presented by Scott Chen as a worm breeding sim, the concept was chosen after a few rounds of voting. A prototype was quickly built to test out the mechanics and the arcade elements were eventually added to give it the extra twitch now commonly found in Team Signal games, creating a quirky blend of arcade and simulation. In comparison, the story went through many twists and turns, going from one outlandish setting to another (a worm planet was involved at some point), before finally settling on the current lore.

 

Features

- A tale of self discovery!

- Over sixty levels of frantic worm feeding!

- Over fifty fashion combinations!

- Sixteen collectible species (including a super-ultra-rare one)!

- Leaderboards!

- Fancy photos!

 
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All media above included.